Product
Built to change Unreal — and prove it.
Glomancy is not a chatbot that tells Unreal users which buttons to click. It is designed to understand intent, inspect the actual Unreal project, act through real tools when authorized, and verify the resulting state.
Access model
Two ways to run Glomancy.
Choose how intelligence is powered. The product is the same. The model access is not.
01
One-Time License
Bring Your Own API Key
Purchase Glomancy once. You run it with your own API keys only. This path does not include Glomancy-hosted models — you bring the intelligence layer yourself.
- One-time software purchase
- Your own API keys only
- No Glomancy-hosted model access
- Full control of providers and spend
02
Monthly Subscription
Hosted Glomancy Models
Subscribe monthly to use Glomancy’s hosted model system. This is the path for teams that want Glomancy’s own models without wiring every provider key themselves.
- Monthly subscription
- Access to Glomancy-hosted models
- Hosted model runtime included
- Built for continuous Unreal work
01
Project awareness first
Reasoning starts in the real project — Blueprints, assets, levels, graphs, and the relationships between them — not in a generic chat context.
02
Inspection before action
Glomancy is designed to read actual project state before it changes anything. Know the project before changing it.
03
Real Unreal execution
When authorized, Glomancy works through real Unreal tools rather than describing what a person might do. Intent becomes a controlled action in the project.
04
Unreal Bridge
The product model assumes a live connection into the Unreal environment so inspection, tool execution, and verification can happen against the project itself.
05
Verification over claims
A tool run is not success. Glomancy is designed to check the resulting state — structure, compile, and outcome — before treating the work as done.
06
Evidence you can read
The work should be visible: what was inspected, what changed, and how the result was verified. Proof over promises.
07
Approvals and control
Sensitive operations are intended to remain gated: preview, explicit approval, snapshots, change sets, and rollback as those surfaces ship.
08
Provider and model system
Choose your access model. One-time license uses your own API keys. Subscription unlocks Glomancy-hosted models. Provider selection stays explicit either way.
09
Cost awareness
Architecture considers context scope, tool use, model choice, and estimated cost. Exact pricing is published with access availability — not invented here.
10
Unreal workflow coverage
Work is oriented around Blueprint, C++, Materials, Animation, Sequencer, Level, and Actor operations. Production readiness is confirmed per capability as it ships.
Choose your access. Start with the project.